Earth, Year 4420 — cradle of life, tomb of hope

Sky towers pierce the choking haze — sealed palaces for the few
who rule from above.
Below, billions scrape by in ration lines and cracked slums,
forced to look up — tortured daily by the sight of a life of
luxury they’ll never taste.
Some fled: Mars’s furnace
cities, Venus’s storm citadels, Mercury’s mines, even outlaw
colonies drifting beyond Neptune’s edge. But out there, the same
power brokers guard the warmth, the water, the light — and they
guard it mercilessly.
The Breach

When even advances in nuclear fusion couldn’t satisfy the elites’
endless greed, they forced the universe open in the pursuit of
more.
They split spacetime with photon convergence — forging the
first portal, a wound that births a temporary dimension, sustained
only by a conscious mind observing it.
The breach gave back
one miracle: Gemstone Alpha — a flawless,
perfect-cut gem with fire flickering endlessly at its core. When
triggered, it doesn’t just fuel reactors — it births pure flame
from nothing, an eternal spark hoarded by the elite to tighten
their grip on everyone below.
No drone ever returned. No AI
survives the passage. Only life — only conscious minds — can
steady the fracture long enough to steal from it.
Some
whisper these stones echo ancient myths — relics of forgotten
civilizations that once shaped worlds with shards of creation.
The Gemstones

Dimension Stones — the universe’s ultimate prize.
Each one is pure power: fuel for cores, warmth for cities,
water for wastelands, food for barren soil.
One could
terraform Mars, thaw Europa, seed green in vacuum — and set the
masses free.
After Gemstone Alpha, the elites and their corporate
hounds tore open fracture after fracture. Seven more stones were
dragged back — each paid for in blood. They should have fed the
hungry and shattered the chains below.
Instead, they
vanished into vaults — hoarded to keep the palaces burning bright
while billions stayed in the dark.
Every breach births a realm of extremes — firestorms,
frozen voids, crystalline mazes — each unique, never to be
repeated.
Step through the swirling haze and the dimension
throws its worst first: swarms of crystalline attack ships, storms
of blades and lightning. Survive that, and you face the guardian —
a towering mechanical beast with the stone socketed deep in its
heart.
Some say these guardians aren’t just machines — but
watchers, testing intruders for reasons no one understands.
The Cost

First, the Elite sent their best: highly decorated crews with iron
nerves. But the breach devours pride and training alike.
For every fifty crews that cross, one returns — and only if
they succeed. You either rescue a stone — or you never leave.
When the trained died and the flow slowed to a trickle, they
turned to the desperate: criminals, outcasts, the reckless driven
by greed. But the breach didn’t care. Most never returned — and
the rest learned not to try.
Now they have ships. They have
tech. But they have no one left willing to cross.
Behind the
scenes, factions within the Prosperity Group and hidden dynasties
war for control — each stone means power, and the power to hoard
more.
The Captain

You were never meant for this — until you chose it.
A highly decorated Captain — trusted to carry secrets
between stars while palaces rose above lines of the forgotten.
You gave your life to your career — years lost in deep space
and black contracts. In the end, it cost you everything real. Your
wife stopped waiting and chose a lord behind the tower walls — a
life of warmth you’d never share. She took your son with her,
sealing him in a world you’d never see again.
You lost
having something to live for long ago. But here, at the edge of
the breach, you’ve found something worth dying for.
When the
last crews failed and the stones stopped flowing, you made your
stand.
You volunteered — on one condition: If you somehow
survive, every stone you drag back goes to the people who sleep
under plastic tarps while the palaces hoard the dawn.
They
agreed — not from mercy, but because your ship’s sensors and your
crew’s eyes are their last chance to map the breach — data for
their future plans and runs to capture more stones and feed their
obscene wealth.
Bound for the Breach
Your ship — The Shardchaser — is a coffin stitched from wrecks, socketed with smaller stones to power weapons, shields, and spells.
Your crews:

First Officer
Keeps your mind
whole when the dimension claws at your sanity.

Tactical Officer
The blade between
survival and oblivion.

Weapons Officer
Scarred from old
wars, ready when the breach bares its teeth.

Science Officer
Master of
atmospheres, anomalies, and reading the breach’s twisted
moods.

Dr. Arimus Larth, Chief Gemologist
Vanished inside a fracture for four years and
returned certain the stones don’t just wait — they choose.
A Great Sacrifice

Each run begins the same: the breach flares open. Through its
haze, you glimpse the dimension’s core — fire, ice, thunder — a
temporary realm built to test and destroy those who dare to cross.
You prepare to step through, knowing it exists only while
you observe it — and ends the moment you tear its heart out.
One Dimension Stone at a time — warmth for the freezing,
fusion power to light cities, water for those that haven’t tasted
it in a century. Enough stones could drag billions out from under
the boots of the palaces — and ignite a light of hope fierce
enough to break the chains that keep them trapped in darkness.
GEM FIGHTER: FRACTURED ORIGINS.
Risk the breach. Bring hope to billions. Find something worth
dying for